Tesserarii is a dice rolling, rogue-like strategy game all about increasing the power of your dice and winning big.




Experience the satisfying nature of Tesserarii as you watch your strategic choices roll out in front of you. You'll need your wits about you at every turn to ensure your best chance of defeating powerful bosses, or leave your fate up to lady luck and risk it all.



Don't let your guard down though! Each battle requires you to best deal with the randomness of rolling dice. Break the game through combining different powerups at the right time to ignite your dice and progress through the stages .

  • Over 80+ different powerups (with more coming soon).
  • Powerups to modify 17 different stats to best suit your build.
  • Over 50 different enemies to encounter and defeat.
  • Infinite ways to play.


Thanks for reading/playing/supporting, I really appreciate it.  Tesserarii is my first solo indie game project so all feedback is welcome and encouraged.  Please let me know if you liked it and also Tesserarii is available for Wishlist on steam! (It looks a fair bit better with HDRP in the game, but I wanted the frictionless browser based experience for y'all)

https://store.steampowered.com/app/3176790/Tesserarii/

Updated 6 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorDylanVB
GenreStrategy
Made withUnity
TagsDice, Relaxing, Retro, Roguelike, Roguelite, Singleplayer, Unity
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityColor-blind friendly, Interactive tutorial
LinksSteam

Download

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Tesserarii0.1.zip 36 MB

Development log

Comments

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(+1)

Also jokingly "Infinite ways to play." is actually a lie there's finite ways to play as there's a finite combination of outcomes at least in a short bite sized experience that you have now if the game had a endless mode it could be called endless as it has a endless and infinite number of variables.

P.S.  I would love a endless mode!!!

(+1)

should change the enemy geting hit animation it feels like they attacking us both times not geting hit.

(+1)

Should make it so the - 8 max health is 7 so you could buy it first shop.

To short & crashed on win.

Thanks for providing that! Ill look into it! 

Soft lock

Damn, that's annoying, ill have a dig around and see what I can find

Seams dice that touch the miny have issues Slow to never loading.

More silly dice bugs.

A long standing bug that I havent got to yet hahaha, thanks for reporting it! 

might i suggest having it kick the dice if they don't aline to the right face as it knows the face it landed on its just not alined, you should be able to check if its not the right angle and forcibly push it to the right face, or respawn the die not tilted.

The key is to understand that dice can't go negative but  the other stats can, that way you  can use dice to dump - stats into for other gains.  Makesure to have at least one functional 4,5 or 6 to get the base damage for the multipliers.

(+1)

Great strategy! I hope you enjoyed your time! 

Die drifted off bottom of screen and soft locked....

Hey, damn thanks for bringing that to my attention.  Ill work on fixing that as a high priority bug this week.  Thanks again!

oki let me know when its fixed and ill try the game again.

I'm hoping its fixed! Its some strange unity physics things happening when the dice are being moved that I overlooked when making the browser version. 

(+1)

I dont understand this game

Hey! Thanks for your feedback, its super valuable to me! I'll try and communicate the aim of the game more in the tutorial/introduction!  Was there any part in particular you didn't understand or was it just the whole thing? Thanks again for your comment! 

(7 edits) (+1)

If the dice lands cocked by laying on the enemy platform or another dice partly it shows up on the screen sideways and it glitches out if you try to lock a cocked die and reroll (it rerolls but nothing happens after rerolling, the dice just stay on the table)

The dice also move slightly while they are floating, very slight though 1-3 pixels per minute and they don't run away, they also stop moving after a few minutes.

Cool game though! Like the concept

Hey! Thanks for your comment! Ill have a look into it and put that on the bugs list.  Appreciated!